![]() ![]() To really put it to use, I need physical components. It does a bit of damage, and burns enemies a little over time, but it's like flicking a lit match at someone and hoping it overwhelms them. To begin with, you need to permanently trade some of your maximum health and stamina to even acquire the mana needed to cast spells, making yourself physically weaker in order to become more spiritually powerful.Īnd as for the spells I learned, one is called Spark. And even using spells is a bit of a survival challenge. I also acquired my first magic spells in those dozen hours, after a considerably tricky journey to the center of a mountain to meet some wizards. Sometimes you'll be unceremoniously dumped outside the dungeon you were defeated in, other times you'll wake up in in the safety of the nearest big city so you can put yourself back together. Other times a mysterious, unseen benefactor will have dragged you to safety and you'll awaken next to a burning campfire with a helpful potion and a friendly note. Sometimes you'll be thrown in a bandit's camp or fort and have to find your gear and make an escape. You'll wake up again, bruised, battered, often hungry and thirsty and suffering other negative effects. Similar to games like Mount & Blade, losing all your health in a fight results in you falling unconscious to the ground. And this feeling of being a common mortal is especially interesting here, because you don't actually die in Outward. I get genuinely excited at every piece of new gear I find or buy, even knowing they won't turn me into a superhero. You play as an ordinary, common person who can contract a cold and suffer from indigestion and can easily lose a fight to a large crab. I find those same feelings pervade in Outward. ![]()
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